Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
Reduce the Cooldown of Seedling by 0.5-2.5s for each enemy hit by it.
Increase your maximum Health by 50-250.
Reduce your active Cooldowns by 8-40% after getting an Elimination.
Reduce the Cooldown of Flutter by 0.6-3s.
Generate 1-5 Ammo after using Seedling.
Seedings spam, high skill gap as there is no dmg reduction, cards focus on seedling cooldown reset after each kill. Focus chronos (buy only one first) then whatever you want later (preferably caut)