Basic Heal Damba

by NepSir
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Spirit's Chosen
Mending Spirits heals for an additional 300 Health upfront.
Mending Spirits
Eerie Presence
Reduce the Cooldown on Mending Spirits by 0.5-2.5s when you miss.
Mending Spirits
4
Swift Spirits
Mending Spirits grants 7-35% Movement Speed to allies.
Mending Spirits
5
Possession
Gain 4-20% damage reduction while healing an ally with Mending Spirits.
Mending Spirits
4
Incorporeal
Gain 50-250 Health.
Armor
1
Lighter Gourd
Gourd gains 10-50% projectile speed.
Gourd
1

Guide

Eerie Presence: @ 4 just in case you miss, you can put it to 3 if you want a point in something else but everyone misses, so having it at 4 is safe. (STAPLE CARD)

Swift Spirits: Having 35% movement speed on your team mate whenever they get healed helps them get where they're going faster or get out of sticky situations faster. (STAPLE CARD)

Possession: This card is great because you'll be constantly healing which means you have a constant source of DR. (STAPLE CARD)

-These last two spots you can kinda put what you prefer but Incorporeal and Lighter Gourd are what I choose. Liminal Passage, Fleeting, and Many Gourds are also good options, just depends on what you prefer.

Incorporeal: Health cards are always good, even if it's just @ 1.

Lighter Gourd: having the extra projectile speed and help throw your gourd further for your team to use while zoning or if they're out of your LOS (Line Of Sight)