Be a beefy Fernando/Punish a lack of Wrecker

by noizOverlord
OB69 1043 views
2
0 +2
Share this deck


Formidable
Regenerate 55% of your maximum Health over 3s when you fall below 40% of your maximum Health.
Armor
Last Stand
While Shield is active and you are below 50% Health, you heal 100-500 Health each second until you reach 50% Health.
Shield
3
Safe Travel
Gain a 250-1250 damage Shield for 5s after you Charge.
Charge
2
Hot Pursuit
Hitting an enemy with fireball increases your movement speed by 10-50% for 2s.
Fireball
3
Incinerate
Reduce the Cooldown of Fireball by 10-50%
Fireball
4
Running Start
Gain 10-50% movement speed for 3s after using Charge.
Charge
3

Guide

*Info*
This set can be used to exploit a team that you know will not have Wrecker/a complete lack of DPS on their chosen champion(s) with Wrecker. It can also be used to fight on point for much longer with/without the first set of conditions.

Doing the maths with Last Stand on 3, if you end up lower than your 40% needed for Formidable to activate, with this loadout you can gain up ~1,143 health/sec behind your shield/without Cauterize applied onto you. That's needless to say it's a lot of quick health to stay in the fight. If you have a good healer this is even better.

To keep the damage output on Fernando still at a good level, I have Incinerate on 4 and Running Start on 3 to be able to still use Fernando aggressively, which he is known to excel at.

Safe Travel is on 2 to give a shield of 500 to Fernando to keep him alive as a last resort and make him even harder to take down even if he is caught with his shield down.

Running Start is on 3 to give Fernando some extra speed when running away to safety or to punish enemies that are low on health or out of position.
This makes this set a much more balanced set.

Recommended Items*

Blue
- You could use Haven/Blast Shields coming up against a team with minimal Crowd Control to keep you in the fight so much longer. However up against CC-heavy teams, it would never be a bad idea to grab some Resilience.

Yellow
- I'd advise Master Riding to push the opposition further back at the start to gain usable ground and use more of it against them/to get back into the fight quicker if you happen to die.

Green
- Rejuvenate would be my go-to item here for a lot more sustainable heals, as explained earlier this set should be great with a solid healer to keep you alive, especially if your cards are on cooldown.

Red
- Cauterize will be the one 99% of cases simply because Fernando's Flamethrower arguably the best at applying constant Cauterize within its firing range. However, if your team really needs it against opponents like Grohk/Ying/Barik in a small, confined space, you can opt for Bulldozer. Again though, in most cases this will not be necessary.

*Final Information/Thoughts*

As this build implies, it will sacrifice your damage you'd get from Scorch, but this is sure to keep you and in the long-run your team alive in a fight if you work together and need to fight directly for a point.

*Card Alternatives*

If you want to play a bit more defensive with this set, cards I recommend you could play with in this build are as follows:

- Cavalier
This gives you extra health and gives you extra health with Formidable's recovery to keep going in a fight.

- Heat Transfer
This gives your shield the ability to help you get out of fights easier by reducing the cooldown to your Charge.

I hope you enjoyed and found this useful!