Classic Wormhole

by MemeTree
3.1 388 views
2
0 +2
Share this deck


Wormhole
Blink can be refired within 4s of its use to return to the initial casting location.
Blink
Flicker
Heal for 50-250 after using Blink.
Blink
5
Teleport
Increase the distance traveled by Blink by 6-30%.
Blink
4
Swift Witch
Increase your Movement Speed during Soar by 5-25%.
Soar
3
Killing Frost
Reduce the Cooldown of Soar by 20-100% after getting a Killing Blow.
Soar
2
Cantrip
Generate 1-5 Ammo after activating Soar.
Soar
1

Guide

The deck itself if pretty basic. Since Flicker got heavily nerfed from healing 375 per blink to 250, you are 100% of the time wanting Flicker to be level 5. Teleport can be adjusted for certain maps that may require more range for blinking or just for preference. Swift witch and killing frost will allow to you soar for frequently and quicker. Personally I enjoy soar being fast so I sometimes put it to 4 points instead of 3. I definitely recommend having soar atleast at 2 points, because without it, soar is way to slow to use or escape a situation. I have Cantrip as just a filler card so you can exchange it for whatever you feel like. If you are put up against a Strix, I recommend exchanging Cantrip for the card Keep Moving. Just leave it at 1 point, it will up your health by only 20. But this will allow you to tank one headshot from max health from Strix. This means you don't need to buy Haven at the beginning of the match and can go straight for cauterize.