Cmbt Mdc [CM]

by RangerDanger1TV
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Combat Medic
Potion Launcher also Heals allies hit for 750. You no longer take damage from your weapon shots.
Weapon
Pep in the Step
Allies hit by Healing Potion have their Movement Speed increased by 6-30% for 3s.
Healing Potion
5
Shrewd Move
Reduce your active Cooldowns by 8-40% after getting an Elimination.
Armor
5
Reload
Reduce the Cooldown of Healing Potion by 0.6-3s for each ally it hits.
Healing Potion
2
Smithereens
Generate 1-5 Ammo for each enemy hit by Explosive Flask.
Explosive Flask
2
Gift-Giver
Heal yourself for 20-100% of Healing Potion's effect if you hit an ally but not yourself.
Healing Potion
1

Guide

The purpose of this Theory Craft is to maximize the basic attack healing by getting use of the cards (Relying on Deft Hands III [DH]) for max reload speed, using explosive flask for extra ammo . Since explosive flask goes through allies, you don't have to worry about accidentally hitting an ally. Gift-Giver I can be replaced with a different card of your choice if you aren't receiving benefit from it (Acrobats trick, Moxie, Side Tanks as examples)

Items + Rationale:
1. Deft hands (Try to max this first-if solo or main healer)
Your main source of healing will be with your basic attack. Healing potion should be used on Tanks or as an reserve 'emergency' heal (use it when you can tho) Basically, the faster the reload the better the Healing/minute
2. Morale Boost (T1)
Pips ulty is very underrated imo, Even if you dont kill the chickens (the team should), you are allowing your team to reposition/ escape. Strong cc ability
3. Chronos (T2)
Although your basic attack will be your primary healing, the CD for Healing Potion will help with the burst heals when Cauterize becomes noticeable.
4. Flex (Pick what you want)
Last should be based on the situation of the game. Haven for annoying flanks, Master Rider if you are dying often, resilience if you find yourself being stun locked often. (These are suggestions, use your judgement) Although many disagree, I like nimble for the faster rotations. This way I don't have to rely solely on Weightless for mobility and can save it for when I get flanked for a better escape. Nimble has come in clutch for my team at that last sec peak corner heal. Cauterize should NOT be picked on CM Pip since your goal is healing and not Flank/DPS. Since there is a lack of healing in the cards above, you may consider Veteran as an option (Idea is to spend little time out of combat, or heal while making rotations.

Cards Rationale:
Pep in the Step V - helps with the team making rotations and aids lower mobility characters escape. High mobility characters will zoom in/ out of a flank.
Shrewd move V - It's CDR... meaning more use of Healing potion on elims, and Weightless- for better movement.
Reload II - 1.2s may not seem like a lot. but if you hit all teammates that's 4.8 sec reduction (Pair that with shrewd move and its a great cooldown combo)
Smithereens II - You may be main healer, but you need to still use your kit. CM Pip relies heavily on basic attacks to heal meaning if you can get hits on the enemy, this will make the early game easier by reloading less often (Reloading still takes time and any time saved is an ally that''s getting those juicy heals)
Gift-Giver I - (GG) This was a tough choice to give only one into this card, and mentioned above to swap out if needed. (Moxie synergizes well with this card, but you need GG to optimize Moxie. Since you have CDR- hopefully Chronos- you can still get use of this card even if its not tier 3-4.