Tendril gains a second charge.
Dance with Fate
Reduce the cooldown of Tendril by 0.6-3s.
Gain a 75-375 Shield for 5s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10-50 per stack.
Heal for 60-300 for each enemy hit with Obliteration.
Increase your maximum Health by 50-250.
Best used in Timber Mill and Splistone Quarry.
The shield will help you tank the damage while using tendrils, plus giving you accolades for shielding.
Use the trees in Timber Mill to get across the map and the usual support/damage camping spots. Use the walls on the side or the rig to get to the backline.
Combo: Poke, Tendril to location, Primary Fire Combo, Dark Siphon (Sustain in the match), Obliteration (Either as a finishing move, point knockback, or an escape), Tendril to safety.