Enemies hit with Explosive Flask take 40% increased damage from your weapon shots for 3s.
Reduce the Cooldown of Healing Potion by 0.6-3s for each ally it hits.
Increase the radius of Healing Potion by 8-40%.
Generate 1-5 Ammo for each enemy hit by Explosive Flask.
Reduce your active Cooldowns by 8-40% after getting an Elimination.
Your weapon no longer applies Knockback to yourself and deals 20-100% less Self-Damage.
Yes. It's me again. It's the 2.0 version of my previous deck captioned almost the same.
I changed my mind about the 4th card because Acumen didn't really do its purpose and man... It is worth it. Especially for Catalyst Pips.
You guys only need 3 points to get your active cooldowns reduced by 1/4.
On top of that. You don't really need to kill at all. If you heal somebody that kills the guy, you get collab kill that will also reduce the cooldown.
At this point, you might heal yourself and kill somebody and you'll lower your Healing Potion cooldown just as if you healed your peers to reduce the cooldown.
I checked it, it's a worthy card.
For more info, go to my previous deck (but please skip the Acumen part)