Damage Reduction Inara

by Krack-Hands21
2.4 2352 views
6
1 +5
Share this deck


Mother's Grace
Earthen Guard gains 20% increased Damage Reduction and now grants CC Immunity.
Earthen Guard
Steadfast
Gain 150-750 maximum Health.
Armor
1
Standing Stones
Reduce the Cooldown of Warder's Field by 1-5s.
Warder's Field
2
Stone Bulwark
Heal for 25-125 Health per second during Earthen Guard.
Earthen Guard
4
Geomancer
Reduce the cooldown of Earthen Guard by 0.5-2.5s.
Earthen Guard
4
Sacred Ground
Standing in Warder's Field grants you 5-25% Damage Reduction.
Warder's Field
4

Guide

This is my go-to build for Inara. It doesn't give max damage reduction but gives enough reduction to seriously annoy your oppenents. All the crads synergize well with each other which is why I tend to pop both her warder's field and earthen guard at the same time providing 70% damage reduction for the duration. I've timed it out and earthen guard last about half a second longer than warder's field. If you go max haven then you're looking at 91% damage reduction if you use your abilities together. I understand cooldowns exist, which is why with max haven, you're always well secure in resisting at least 50% damage throughout the entire game. If you get rejuv. along with haven then you are literally a giant wall the whole game. Sacred ground, geomancer, and standing stones are a must. Sacred ground because it gives damage reduction which is the whole point of the build. Geamonacer and Standing stones are at levels 4 and 2 respectively because this makes it so the cooldowns on both are the same (8s). Then personally I run steadfast at 1 to have a little extra health and I run stone bulwark(preference card) because it provides me with another way of sustain if I don't have a healer immediately present to keep my life total up. Stone Bulwark lasts about 6 seconds, so that's 600 health (level 4), which doesn't seem like a lot but Inara's reductions are pretty crazy at times. The only issue this Inara has that I've been running across is Grohk CC immune and anyone/anything else that can provide CC Immunity. It can cause problems but as long as your team is well positioned to help with that this Inara can usually just sit on a point for ages.