Emiter+Advance

by GurkeBaui
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2
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Aerial Assault
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Advance
Nanotechnology
Heal for 50-250 every 1s while Emitter is active.
Emitter
3
Air-Cooled
Heal for 80-400 after activating Advance.
Advance
3
Fuel Reserves
Increase the travel distance of Advance by 7-35%.
Advance
2
Warden
Increase the duration of Emitter by 1-5s.
Emitter
4
Refraction
Reduce the Cooldown of Emitter by 1-5s.
Emitter
3