Endure

by GalletaGrande
OB70 2548 views
19
5 +14
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Fortress Breaker
Siege Shield moves 80% slower, has 3000 more Health, and is 50% larger.
Siege Shield
Battlement
Increase the duration of Siege Shield by 0.5-2.5s.
Siege Shield
4
Ramparts
Reduce the Cooldown of Siege Shield by 0.5-2.5s.
Siege Shield
4
Indomitable
Gain 14-70% crowd control and slow reduction.
Armor
3
Siege Engine
Reduce the cooldown of Siege Shield by 1-5s for hitting an enemy with Kinetic Burst.
Kinetic Burst
3
Trebuchet
Activating Siege Shield generates 1-5 Ammo.
Siege Shield
1

Guide

Ash, since the removal of the extra damage on Slug Shot, has become an exclusively point control champion and she does that very well, doing the opposite of Inara. Instead of trapping and zoning your opponents, your goal is to keep them off point for as long as possible. To achieve this you will be using your Kinetic Burst as often as you can, to give you as much uncontested time on point as you can. The Siege Shield is big, strong, and lasts for a long time but as a result of that, you will be painfully aware of its cooldown if it is timed or placed incorrectly.

The Shoulder Bash is mostly an escape/engage/finisher with this build as it needs to be channeled and you receive no CC immunity, damage reduction, or anything really. It can be used to knock people off of edges on maps but for the most part, the Kinetic Burst is preferable, as that reduces the chance of your target dashing away, receiving CC immunity, or having a friendly Jenos lift them out of your path. Yes, the Shoulder Bash is more powerful, has greater range, and has greater knockback but it is more of a commitment and any unexpected collision between you and your intended target could leave you horribly out of position.

You may not buy a defensive item if you play with this build. Ash has the highest base health in the game and combined with Indomitable III and Fervor I make you fairly resilient from the beginning of the game. Very situational purchase, likely only happening in a desperate situation where you are losing and just need something, anything to help you out.

For your utility item, I would recommend Chronos, or perhaps Morale Boost. This is a late game investment to try to either get some more staying power in the end with your shield or more (hopefully) game-changing ults. This is likely the last item you will care to build.

For your healing item, you will want to take Rejuvenate, as your support should be healing you fairly regularly, though if you find yourself in want of more healing and enemy Cauterize isn't the issue then you should invest in Kill-to-Heal. No, you don't do much damage but you should be getting a lick on everyone as your weapon does burst damage and has a large hitbox. This is likely your second purchase.

For your damage item, it comes down to who you are facing. I will recommend getting Wrecker if you are facing any tank besides a Barik, Inara, or Terminus. If they have a Barik, Inara, Grohk, or possibly even a Ying it is advisable to get Bulldozer to ruin their deployables. If facing against a Seris or Terminus it may be worthwhile to get Cauterize though that should really be your last resort as a damage item.