Evie Close Combat

by AmazingGabriel16
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Wormhole
Blink can be refired within 4s of its use to return to the initial casting location.
Blink
Cold Acclimation
Your weapon deals 60-100% less Self-Damage and no longer applies a Knockback to yourself.
Weapon
5
Flicker
Heal for 50-250 after using Blink.
Blink
5
Killing Frost
Reduce the Cooldown of Soar by 20-100% after getting a Killing Blow.
Soar
1
Impact
Reduce your active Cooldowns by 10-50% after getting a Killing Blow.
Armor
3
Frigid Field
Heal for 50-250 every 1s while Ice Block is active.
Ice Block
1

Guide

This deck is intended for close combat.

Thanks to the "Cold Acclimation" card Evie can deal damage without injuring herself, hence only taking damage from the enemy. In addition you have more control in aiming due to no longer having the knockback effect.

"Flicker" is used to help regain health after blinking back to the blink origin with the "Wormhole" talent. After using this you should be healthy enough to get back into the fight using soar and finish anybody off.

"Frigid Field" is used to heal whilst within the ice block. This however can be swapped for whatever you like such as teleport and is dependent on user play style and game situation.

"Killing Frost" is used as an escape and usually paired with Chronos in the store. In addition, using blink first with the "Flicker" card and then soaring will help thanks to the extra health if you do not have a soar speed card.

"Impact" is there to help in escape in the close combat.