Fireball deals 30% more damage and 30% more for each subsequent target hit.
Enemies hit by Fireball receive 15-75% reduced healing for 3s.
Reduce the Cooldown of Fireball by 10-50%
Increase your maximum ammo capacity by 10-50.
Charge applies a 800-1600 Knockback.
While Shield is active and you are below 40% Health, you heal 100-500 Health each second until you reach 40% Health.
to this deck works you need to buy kill to heal