Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Heal for 100-500 every 1s while Shield is active and you are at or below 40% Health.
Heal for 100-500 for each enemy hit with Fireball.
Increase your Healing received from others by 5-25% while at or below 50% Health.
Increase the travel distance of Charge by 15-75%.
Apply a Knockback of 800-1600 to enemies hit by Charge.