Fireman Tank

by Scootaloon
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3
2 +1
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Scorch
Fireball deals 30% more damage and 30% more for each subsequent target hit.
Fireball
Brand
Enemies hit by Fireball receive 15-75% reduced healing for 3s.
Fireball
5
Incinerate
Reduce the Cooldown of Fireball by 10-50%
Fireball
5
Hot Pursuit
Hitting an enemy with fireball increases your movement speed by 10-50% for 2s.
Fireball
3
Last Stand
While Shield is active and you are below 40% Health, you heal 100-500 Health each second until you reach 40% Health.
Shield
1
Cavalier
Increase your base maximum Health by 150-750.
Armor
1

Guide

General purpose agressive-tank build for Nando.

Brand V gives you caut 2.5 off the cuff with longer duration than caut even, helps your team melt the enemy earlier on and leaves you open to get wrecker or something of the sort if need be. Incinerate V is golden because of the strong poke you can dish out with your fireballs, it also allows you to apply your caut consistently, combined with Hot Pursuit III as well, it puts you in a good position to pressure the enemy team while remaining pretty mobile with a near-constant +30% ms bonus. Our filler cards here are Last Stand I and Cavalier I, Last Stand lets you try and regen some even when your healer is done to try and live long enough to get some support from an ally (I bounce between having Hot Pursuit II/III and Last Stand at I/II to be honest) and Cavalier just, gives you more hp, no major thresholds it puts you over at I, but it can easily be the difference between life and death.

This build lets you be moderately agressive, flank if need be, and muscle out enemies.