Fist 'Em Good

by GalletaGrande
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Heads Will Roll
Headshots deal an additional 50% damage and your Revolver's ammo capacity is increased by 2.
Weapon
Vengeance
Killing an enemy with Defiance grants you 200-1000 Health.
Defiance
4
Abyssal Touch
Defiance reduces the cooldown of Nether Step by 2-10s if it hits a champion.
Defiance
4
Abyss Walker
Nether Step heals you for 40-200 Health.
Nether Step
4
Sleight of Hand
Using Nether Step generates 1-5 Ammo.
Nether Step
2
Through the Warp
Increase the distance of each Nether Step dash by 10-50%
Nether Step
1

Guide

This build is centered around dashing in with Nether Step, shooting a few shots, finishing off the enemy with Defiance, and then Nether Stepping to your next target. You must be aggressive and willing to take a few hits in order to succeed. This is an excellent build if you want to dive solo targets and blitz them down, such as healers and damages. Your real nightmares come in the form of more mobile enemies as they will be able to evade both headshots and Defiance with greater ease.

For your defensive item, Haven will be very helpful to shrug off enough damage to survive until your next kill with Defiance. On the other hand Resilience may prove useful against a team that has a cripple, such as Inara or Tyra, not to mention, long stuns from Bomb King, Mal'damba, and now Khan.

For your utility item, I find Nimble to be most useful with this build. If you are planning on hard dives at the beginning of every point, Master Riding is invaluable to getting in position early.

I find a healing item usually unnecessary due to the high amount of healing from kills with Defiance, though if you want a guaranteed heal from an assist Kill to Heal will serve you quite well. Veteran needs further investigation before I can conclude on it but it is more suited to hardcore dives where you won't re-engage immediately.

Cauterize is the only damage item you will ever need as Androxus. If you're shooting shields, you're doing it wrong.