Gotta go fast

by Countlessbugs
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Vortex Grip
Targets hit by Commander's Grab are Stunned for an additional 2s.
Commander's Grab
Close and Personal
Reduce your damage taken by 8-40% for 2s after hitting an enemy with Commander's Grab.
Commander's Grab
3
Lifetaker
Reduce your active Cooldowns by 8-40% after getting an Elimination.
Armor
4
Into the Breach!
Increase your Movement Speed by 8-40% for 3s after activating Battle Shout.
Battle Shout
5
Platemail
Increase your maximum Health by 150-750.
Armor
2
Open Fire!
Generate 4-20 Ammo after activating Battle Shout.
Battle Shout
1

Guide

In higher level of play it is harder to pull off the stun because the enemies would know you are trying to do that and will actively run away from you

So they would probably keep kiting you until you are low af, destroy your shield and kill you at the end if they are smart enough to not get punished

So the play here is Into the breach V which allows you to go super fast to close the gap between you and the enemy and allow you to stun them in point-blank

Close and Personal helps you to tank more damage before you need to stop shooting the stunned target in front of a bunch of enemies

And Lifetaker for more Shout and more Stuns and so on

The thing is you gotta hit your mark with the stun — if you don’t then no DR and no reset, kind of pointless.

Not suggesting using Khan Stun against flying comps like Andro, Willo, Drogoz, Evie etc. on Brightmarsh and maps with lots of highgrounds. Hard CCs like Tyra Firebomb and Root Grover can destroy your career too.

Thus Khan is generally a counter-pick off tank now to fence off the ever-running Raum, Shield Nando, ever-siphoning Terminus, etc. imo. You would like to pick him later in this meta.