Crippling Throw will Root enemies hit and will Chain between nearby enemies up to 5 times.
Reduce your active Cooldowns by 10-50% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 0.6-3s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6-3s.
Reduce the Cooldown of Vine by 1-5s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 6-30% for 4s after using Blossom.
Utilise the Vine Bug to fly around the map. Grover > Vora with longer and frequent vines, flank confirmed?
After trial and errors I find this build most viable.
You can vine in, hit the crippling throw, and have another vine in roughly 2s with Chronos 2. The actual time would be even less as you would need to spam main weapon axes to finish off kills before you dash away again.
Since you can use the Vine Bug and resets, you can usually heal the teammate by vining into them. Increased heal radius card is not used.
Extra survivability is achieved with DR and Heal Reset on Crippling Throw hit. Base CD of Crippling Throw is reduced at level 3.
Adrenaline 2 is used. You can miss Crippling Throws and thanks to the passive it is really easy to get eliminations with Grover, and this card can help with your cooldowns.
I often start with Chronos 2 then other items. Since you can get aggressive with the build, you can buy Cauterize too.