Guerilla Breakthrough

by ClemCa
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5
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Unstable Fissure
Activating Second Chance leaves behind an unstable fissure that after 3s explodes dealing 900 damage.
Continuum Shift
Second Chance sends you 0.4-2s further into the past.
Second Chance
5
Beyond The Veil
You and allies gain 10-50% increased Movement Speed for 5s after passing through Stasis Field.
Stasis Field
5
Old Wounds
Increase your base maximum Health by 150-750.
Armor
2
Steady Arm
Hitting an enemy with Setback restores 1-5 ammo.
Setback
1
Phantom Pain
Gain 10-50% Lifesteal against enemies hit by Setback for 5s.
Explosive Flask
2

Guide

A very aggressive deck, focused on the use of the shield to rush quickly among enemies ranks, do the maximum possible damages before retreating with the F.
It won't always work, and one should be careful with the timing.
If you had to stay longer for any reason, use the F to disorient enemies and then try to rush your way out by eventually setbacking the closest/the enemy who has the more chances of stopping you from safely retreating if setback's cooldown is up.
While powerful ammo buffs like Infinity Engine can be useful in some situations, it wouldn't work with the guerilla playstyle as it is much too slow even for these small rushes. It is better used on non-movement-based playstyles.