Half-Tank

by Anonymous
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Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Unified in Purpose
Reduce the damage you take by 10% for 1-5s after hitting an enemy with Dark Siphon.
Dark Siphon
2
Inevitability
Reduce the Cooldown of Dark Siphon by 0.4-2s after hitting at least one enemy with Obliteration.
Obliteration
3
Dance with Fate
Reduce the cooldown of Tendril by 0.6-3s.
Tendril
3
New Purpose
Increase your maximum Health by 50-250.
Armor
4
Otherworldly Tether
Gain a 75-375 Shield for 5s after activating Tendril.
Tendril
3

Guide

If by chance your team doesn't have a tank, this is the build for you. The common playstile with vora is to play a little bit safe, timming your hits and abilities to destroy or at least push the enemy team back. With this deck, you must shot from a medium distance whenever possible to push the enemy's frontline back or to kill them. The legendary will help you do so, since the damage you will deal with your dark siphon will be much higher, since the enemy will have more life to take with the additional 10%. If you are in a 1v1 situation, then your New Purpose IV, Inevitability III and Unified in Purpose II should help you keeping alive, even if barely. I recommend buying Chronos first, since the tendril and obliteration cooldowns reduction are better for said 1v1 situatons.