HEAL OFF - CM | Completed Guide.

by BlackCrow95
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Burn, Monster! I
Fire Bomb now Cripples enemies and deals 42.5-65% more damage.
Fire Bomb
Primal Might
Getting an elimination reduces all active cooldowns by {scale=5|5}%.
Reduce the cooldown of Fire Bomb by 0.5-5s.
Fire Bomb
Fire Bomb reduces healing by {scale=2.5|2.5}% more.
Fire Bomb
Reduce the cooldown of Hunter's Mark by 0.5-5s.
Hunter's Mark
Quick Release
Gain 5-50% reload speed for 3s after using Nade Launcher.
Nade Launcher


Hi guys!

HEAL OFF - CM: Is a deck focused on competitive and / or casual games, this deck allows excessive control of the enemy's healing and a high percentage of damage.

  • Volatile: We can use our grenade much faster at the point, thus realizing the control we need.
  • Primal Might: Every time we kill someone it will reduce the CD of all abilities, but more importantly the fire grenade.
  • Ranger: This card will allow faster enemies to mark and thus exert more damage. (15% more damage according to the basic ability).
  • Napalm: This card is important to cancel the enemy's cure, since the fire grenade reduces the healing by 50% this card will increase that feature.
  • Quick Release: With this letter we can have a "quick hands" included, and look more at the cauterize. Use it when there are 5 bullets left to shoot.

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What objects to buy?

Well, this is always variable, it depends on our enemies ...

On the defensive:

  • We will have to see if there are enemies that perform an excessive CM, if so, we can use -Lighting-  | Example: Bomb King, Drogoz, Grover, Inara, Jenos, Makoa, Mal'Damba, Pip, Strix and Terminus.
  • If there are no players that perform CM we can use -Haven-.

In the utilities:

  • Generally we will use -Nimble- because we need that extra speed.
  • We do not usually use -Morale Boost- because our special ability usually loads fast.

In healing:

  • Usually we will use -Kill to heal- because with our bursts of bullets we make more eliminations and we can heal faster.
  • Other times we can use -Rejuvenate- that depends on the ability of the healer, you decide.

In the offensive:

  • Bulldozer: Will only serve against Inara, Ash and Barik.
  • Cauterize: In this case, let's use it primarily to reduce to more than 100% the enemy's cure, this depends if the enemy team has healer or not.
  • Wrecker: Let's use it if the enemy has a Fernando, Torvald or Makoa (it also breaks Vivian's shield).
  • Quick hands: as we already have Quick Release it will not be necessary.

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Extra data:

  • Counter objects: Haven.
  • Champions counter: Makoa, Meave and Pip.
  • Tips for counters:
    • Makoa: The best time to throw the grenade is when Makoa uses his carapace shield, as this almost ensures his death.
    • Meave: If you use "Hunter's Mark" before she uses her special ability, you can see where she is.