Healing Machine Pip

by Anonymous
1.8 3864 views
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Combat Medic
Potion Launcher now also heals allies.
Healing Potion
Acrobat's Trick
Reload 7-35% faster.
Weapon
5
Sturdy
Your weapon no longer knocks you back and deals 20-100% less self damage.
Weapon
5
Moxie
Receive 10-50% increased healing when below 50% Health.
Armor
3
Shrewd Move
Eliminations reduce all active cooldowns by 8-40%
Armor
1
Refreshing Jog
Regenerate 50-250 Health every second while in Weightless.
Weightless
1

Guide

The main cards in this deck are "Acrobat's Trick" and "Sturdy" the other cards just come down to personal preference for me, the key is to constantly be using your potion launcher; with this build you'll be able to stand right next to a Frontline and spam your launcher with zero risk of knockback or damage from your potion launcher. This combined with the reload will allow you to pump out heals with little downtime to no downtime.

Healing potion should be used as a self-heal most of the time, since potion launcher doesn't heal yourself; you'll need some sort of self-sustain. I like having three points into "Moxie" so I can use Healing potion with no risk of level one cauterize. Only use healing potion on allies if you need to quickly burst heal them, combining a shot and healing potion followed by another shot, will heal for a nice 2.4k. Very helpful for quickly re-filling a tanks health pool.

I never see the "Sturdy" card get used so I thought this would be a nice situation to use it in, hope you enjoy the build!