Healing Reset Mal'Damba

by Mido
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Ripened Gourd
Your Gourd no longer damages enemies, but it Heals for twice as much.
Mending Spirits
Many Gourds
Reduce the Cooldown of Gourd by 0.5-2.5s.
Gourd
4
Feed the Spirits
Reduce your active Cooldowns by 10-50% after getting an Elimination.
Armor
5
Incorporeal
Increase your maximum Health by 50-250.
Armor
1
Lighter Gourd
Increase the Projectile Speed of Gourd by 10-50%.
Gourd
1
Eerie Presence
Reduce the Cooldown of Mending Spirits by 0.5-2.5s if you miss.
Mending Spirits
4

Guide

This Deck is based around the Healing of Mal'Damba, it will reset mainly our gourd, to heal all your teamates and let them alive, because thanks to talent of Damba (Ripened Gourd), the gourd becomes a powerful and really fast heal.

First, Feed the Spirits is the principal card of the deck, this card will reset by 50 % all your capacities, mainly the gourd.

Secondly, Many Gourds is here to put the Cooldown of gourd at 8 seconds in place of 10 seconds.

Eerie Presence will reduce the Cooldown of Mending Spirits by 2 seconds if you miss it, so, if you miss, you will just have to wait 1 second to use Mending Spirits and heal the team, most of the time, the damages or flanks. This capacity can also be used to heal the tanks, mostly if they have a shield like fernando, khan, ash or Off Tanks when they are far from you, because Mending Spirits is a kind of long term healing who can be easily broken by cauterize.

Incorporeal give 50 additional health for Mal'Damba, it can save you in many situations.

Finally, Lighter Gourd will increase the Projectile Speed of the gourd, and it can be useful to throw your gourd faster.

 

With this deck you have to buy :

Chronos, to reduce the Cooldown of your capacities.

Haven and/or Blast Shields depending of the damage and flanks of the other team.

Illuminate, but only if there's skye in the other team.Deft Hands, if you want to stun characters like Raum or annoying flanks when you reaload your weapon.

Cauterize, only if there's so much healing in the other team (but I don't recommend that, because this is a deck version for Healer Damba, not Dps).

Nimble, to have moovement speed and dudge shots/ escape faster

Have a nice day, enjoy playing Mal'Damba, and don't hesitate to upvote the deck if you like it !