Heavy Artillery

by TrainingAim
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Rocket Barrage
You may hold up to 3 charges of Missile Launcher.
Missile Launcher
Dampener
Gain 150-750 Health.
Armor
5
Crystal Capacitor
Reduce the Cooldown of Missile Launcher by 0.7-3.5s.
Missile Launcher
4
Metal March
Gain 3-15% damage reduction for 2s after activating Missile Launcher.
Missile Launcher
3
Proximity
Activating Advance grants 3-15% damage reduction for 3s.
Advance
2
Opulence
Heal for 100-500 health when activating Missile Launcher.
Missile Launcher
1

Guide

This loadout focuses on burst damage and damage reduction. You use your missiles when an enemy facing you has gotten low, advance when you start being focus fired, and emitter to assist a hasty retreat, secure a close push, or to give your support an opportunity to burst heal you without worrying about cauterize. The extra hp is essential because it gives Ruckus the much needed extra oomph to hold his ground. Have fun playing with a much tankier Ruckus!