Increase the damage of your Turrets by 20% and reduce their Cooldown by 3s.
Heal your Turret for 100-500 every 1s while you are standing near it.
Heal for 25-125 every 1s while standing near your Turret.
One Man's Scrap
When a Turret is destroyed, reduce your active Cooldowns by 6-30%.
Heal for 20-100 each time one of your Turrets hits an enemy.
Increase the Health of your Turret by 150-750.
Well as you can tell, you get a lot of healing from this deck. Using the Healing Station you can get healed for a small amount per second. This is good for just recovering from poke damage while protecting the point. Another one is the Field Deploy, which at level 3 grants 100 health per shot. This is great for more than just poke damage, as it can heal 200 per second constantly with 2 turrets. add this to the Healing Station, and you have around 275 heals per second during battle. Combine that with your shield, and you will constantly be having high health. The Forged Alloy and One Man's Scrap are just filler, as they can every once in a while help you let your turret survive or help you deploy backup to get more heals from the turret.