Hunter

by xMysterymasterx
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Crack Shot
Your Side Arm deals 20% more damage to targets that you have hit with your Talon Rifle within the last 4s.
Weapon
Cooled Mags
Every 1.5s your inactive Weapon generates 2-10 Ammo.
Quick Switch
1
Infused Crystals
Increase the ammo count of both of your weapons by 2-10.
Weapon
1
Overburn
Flare lasts 0.6-3s longer
Flare
5
Flare XL
Increase the Reveal range of Flare by 10-50%
Flare
5
Dexterous
Reduce the time to swap to your Side Arm by 20-100%
Quick Switch
3

Guide

This is my preffered deck.
Cooled mags allows you to regen ammo in your sniper and pistol while you have the other out, which is good for when you need to fire a few extra shots after you put you gun away.
Having 2 extra ammo in your pistol and sniper is surprisingly useful, increaasing damage output of the pistol and being able to fire 2 more 1200 damage shots withuot needing to reload.
Overburn is incredibly powerful, allowing the flare to sit there for longer and reveal targets for more time.
Flare XL can be replaced with a a card of your choice, this is just the one i use.
Being able to switch quickly is important, especially since you have crack shot, so Dexterous is needed.
Crack shot is very underrated and incredibly powerful. landing a single hit with the sniper can increase your pistol damage to that target by 20% for FOUR SECONDS. it might not seem like much, but use it a bit and you'll absolutely see a difference.