Inara Getout

by FreakinChikin
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Mother's Grace
Reduce your damage taken by 20% and gain Immunity to Crowd Control while Earthen Guard is active.
Earthen Guard
Geomancer
Reduce the Cooldown of Earthen Guard by 0.5-2.5s.
Earthen Guard
4
Standing Stones
Reduce the Cooldown of Warder's Field by 1-5s.
Warder's Field
4
Sacred Ground
Reduce your damage taken by 5-25% while standing in Warder's Field.
Warder's Field
4
Steadfast
Increase your maximum Health by 150-750.
Armor
2
Summit
Apply a Knockback of 300-1500 to yourself after using Impasse underneath yourself.
Impasse
1

Guide

Managing Earthen Guard and Warder's Field is important as it will give you good damage reduction. This build removes healing cards so be careful! The idea is that healing cards become almost ineffective against lots of cauterize and she is large (easy to hit) and a point tank (places her in firing range). So this makes Inara more durable in the late game. The extra health makes her tankier. The Summit card can be changed but the idea is to give Inara an escape since she is very slow. You can use the Knockback of Summit and the wall barrier to get out of sticky situations.

Good items are Haven (DamageReduction against Direct attacks) and Blast Shields (DamageReduction against AreaOfEffect attacks ) which make her even tankier. Rejuvenate is good for early game advantage since cauterize Tier 3 will not be online yet and it is cheap.