Jump Around, Jump Around, Jump Up Jump Up and Get

by Anonymous
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Adrenaline Junkie
Dealing damage with Submachine Guns restores Energy.
SMGS
Raw Talent
Increase the speed boost of Agility by 4-20%
Agility
5
Trespasser
Gain 20-100% increased jump height while Agility is active.
Agility
5
Wind's Embrace
Heal 20-100 Health per second while Agility is active.
Agility
3
Something to Prove
Falling below 50% health grants 10-50% energy.
Armor
1
Trigger Happy
While firing SMGs increase healing received by 10-50%
Weapon
1

Guide

<p>Raw Talent V and Trespasser V are for you to be able to move very fast around your opponents and allow you to jump over them, around them, and even on the to cause confusion causing you to be hard to hit. You end up being as fast as the horses you ride into battle. Wind&#39;s Embrace III is for healing considering you&#39;ll be using agility almost all the time. Something To Prove I is for sticky situations where you might need to get out when you almost die. Trigger Happy I is for yourself/when you have a reliable healer. The in game things I usually buy are Nimble for more fast confusion, Cauterize so you aren&#39;t shooting forever for them to die (when they have healing), Blast Shields, Haven, or Resilience depending on the enemy team, and healing depends on the situation but I might suggest veteran because you can get out of combat very quickly considering using agility does not reset the combat timer.</p>