Let the turrets do their work

by RoboTiger
3.1 202 views
0
0 0
Share this deck


Architectonics
Increase the damage of your Turrets by 20% and reduce their Cooldown by 3s.
Turret
Healing Station
Heal for 35-175 every 1s while standing near your Turret.
Turret
4
Combat Repair
Heal your Turret for 100-500 every 1s while you are standing near it.
Turret
4
Field Deploy
Heal for 30-150 each time one of your Turrets hits an enemy.
Turret
3
Forged Alloy
Increase the Health of your Turret by 150-750.
Turret
3
One Man's Treasure
Reduce your active Cooldowns by 10-50% after getting an Elimination.
Armor
1

Guide

Barik is all about the turrets, of course, so we'll use them to their full potential.

Healing Station and Combat Repair keep you and your turrets alive be healing each other.

Field Deploy is an add-on to that and Forged Alloy is there to assure your turrets a longer, happier life.

One Man's Treasure is there to reduce cool down, as it says, for faster redeployment if needed, but more for the shield and the rocket boots. This is triggered very easily since there's 3 of you shooting enemies and as soon as he dies, boom, 10% off.

For me, One Man's Treasure is enough, so I don't use Chronos, but you can if you want to. Just know that you can only have 2 turrets out at a time, so need to spam them.