Increase the damage of your Turrets by 20% and reduce their Cooldown by 3s.
Increase the duration of Barricade by 0.6-3s.
Heal your Turret for 100-500 every 1s while you are standing near it.
Heal for 35-175 every 1s while standing near your Turret.
Heal for 30-150 each time one of your Turrets hits an enemy.
One Man's Scrap
When a Turret is destroyed, reduce your active Cooldowns by 6-30%.
With this build your gunna wanna work up Kill to heal, Deft Hands, Chronos and Cauterize. Right off the bat the sustainability from your turrets will keep you alive, and with Architectonics and Chronos you can spam them ( don't be that guy though! take advantage of One Mans Scrap and wait for them to be destroyed! ) pay attention to your surroundings, don't place your turrets in the open, place them slightly behind cover, enough room for them to peek, but hiding them becomes useful when holding a point as they help focus flanks as your focusing the front line..... use your shield as much as possible and try to stay behind it and beside your turrets! i made this build 2 days before the update and it is still running very successful with an 80% win rate. Done correctly you should never fall under 60-70% HP... between your healer, your 2 turrets, getting frags and assists, the sustainability of this build is ridiculous.