Max Heals

by TerrifiedTea
3.4 643 views
2 +9
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Spreading Influence
Decrease the percentage of Healing given to Marked targets by 15%, but you can have two Marks out at a time.
Mark of Fate
Grand Design
Grants Marked ally 5-25% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate
Shadow Tribunal
Mark of Fate now provides to its target an additional 2-10% of the Healing done to other allies with Abyssal Reconstruction.
Mark of Fate
Abyssal Effluxion
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 5% for 0.3-1.5s after being Healed.
Abyssal Reconstruction
Magistrate's Might
Gain a 130-650-Health Shield for 3s after dropping to or below 35% Health.
The Price of Salvation
Heal for 60-300 over 2s after Healing an ally with Abyssal Reconstruction.
Abyssal Reconstruction


I find that this loadout best works with a team with flankers and a tank but can work in any comp.

The talent that I highly recommend with this loadout is Spreading Influence. Although marked targets recieve less healing it allows you to look after 2 teamates which is great for a team with flankers or people who go in the deep end.

Cards such as Grand Design and Shadow Tribunal really compliment this talent and really helps to keep the marked targets alive when they're out of sight.

Another card that I chose is Abysal Effluxion. This one works on the target that you are directly healing and lowers the damage they take for 0.9 seconds after you heal them which helps them to not get mowed down.

The other two cards Magistrate's Might and The Price of Salvation are just a bit of extra health and shield but can be switched if you wish.

Corvus has his primary heal on cool down so I highly reccomend that you max out chronos so you get the most out of his heals.

Also even if the teammates around you are at full health just keep plowing your primary heal into them so that your teammates who have been marked still get heals.