Tendril gains a second charge.
Consuming Darkness stacks Heals you for an additional 10-50 per stack.
Unified in Purpose
Reduce the damage you take by 10% for 1-5s after hitting an enemy with Dark Siphon.
What May Come
Reduce the damage you take by 4-20% for 3s after activating Tendril.
Gain a 75-375 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1-5s if it fails to hit a target.
Buy kill to heal, shilds and use tendrils more often