Mouvement Ruckus

by 3Fall
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Aerial Assault
Advance gains a 3rd charge, standing still causes Ruckus to jet upwards.
Advance
Fuel Reserves
Increase the distance of Advance by 7-35%
Advance
5
Air Cooled
Activating Advance heals you for 80-400.
Advance
5
Crystal Capacitor
Reduce the Cooldown of Missile Launcher by 0.7-3.5s.
Missile Launcher
2
Refraction
Reduce the Cooldown of Emitter by 1-5s.
Emitter
2
Dampener
Gain 150-750 Health.
Armor
1

Guide

PLEASE NOTE, that this loadout is situational, it only works if you already have a better point tank in your team, like Inara or Barick, to hold the point for your team.
By the way this loadout wroks in the current ranked games with double tank, one damage, one flank, and one healer.
I find this to be the most fun way to play ruckus, and you end up having more mobility then most champions, with the advantage of being really beafy(lots of health).
This loadout also allows you to run away if ever you're waiting for your team to regroup.
I first started moving towards a mouvement Ruckus, as I get really frustrated when I see a ruckus in a game that moves around like a sitting duck.
Honestly, this isn't the most viable way to play as Ruckus, but it often takes the ennemy team by suprise, when they see Ruckus taking flank routes.
This loadout is good at taking care of an ennemy sniper or a backline like dredge which can get really painfull.
I find this loadout to work the best on Stonekeep, Splitstone Quarry, Jaguar falls, Fish Market and Primal Court.
I really hope you all enjoy playing with this quirky loadout, I really love playing with it and I wish that you do too.