Objective Denial

by Requiesta de Silencia
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Blastflower
Targets hit by your Weapon Shots take 100 additional damage from you, stacking up to 3 times.
Weapon
Just Believe!
Eliminations reduce active cooldowns by 10-50%
Armor
5
Hijinks
Heal for 50-250 Health when activating Flutter.
Flutter
2
Flitter
Reduce the Cooldown of Flutter by 0.5-2.5s.
Flutter
2
Twilight
Reduce the Cooldown of Dead Zone by 0.7-3.5s.
Dead Zone
3
Sparkle
Increase the duration of Dead Zone by 0.5-2.5s.
Dead Zone
3

Guide

Reasons Behind the Cards:

Blastflower - Nightshade's extra 500 damage every so often really isn't much compared to Blastflowers's constant +300 buff
Just Believe - Standard Willo card, her abilities are vital and having them on half cooldown helps a lot
Hijinks - Allows you to use Flutter for both mobile assaults and escapes
Flitter - Allows you to use Flutter more often in case you can't activate Just Believe in time
Twilight - What do you think?
Sparkle - Again, what the heck do you think?


Actions Guide:

1. Get to an advantageous location, preferably in a high place overlooking the objective
2. As soon as the enemy steps on the objective, toss up Dead Zone to deny them any healing
3. If they have a shield you can maneuver your shots around, use Sapling, otherwise spam your weapon
4. At this point, you'll either assist-kill everyone on the objective or somebody's coming after you
4a. Locate the flank aiming for your position and start spamming your wand
4b. Flutter away!
5. Keep an eye out for other advantageous positions you can move to, the element of surprise is always welcome

If you're forced to take up a defensive role, keep Dead Zone active on the Objective and either spam the objective or the nearest enemy. If you can buy your team an additional 20 seconds to get back on the point, it's way more useful than helping your flank chase down that one really annoying Skye.


Upgrade Guide:
Chronos MAX - Again, abilities are vital to Willo's kit, so keeping things on low cooldown is important
Life Rip and/or Kill to Heal MAX - If your team's any good you're going to get a lot of eliminations, but in a competitive setup you might need both
Cauterize and/or Wrecker - Adjust based on the enemy's team composition and how much you need that extra dose of self healing