Off Healer Stun Bot

by 12Tables
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Celerity
Wings of Wrath gains an additional charge.
Wings of Wrath
Stoke the Fire
Successful Wings of Wrath attacks reduce the cooldown of Pyre Strike by 0.5-2.5s
Wings of Wrath
5
Conviction
Increase the Stun duration of Pyre Strike by 0.1-0.5s
Pyre Strike
1
Fire Siphon
Successful Wings of Wrath attacks heal you for 50-250
Wings of Wrath
2
Pyre Walker
Reduce the Cooldown of Wings of Wrath by 0.5-2.5s.
Wings of Wrath
5
Light Forge
Reduce the Cooldown of Soul Kindle by 0.25-1.25s.
Soul Kindle
2

Guide

Table of Contents:
1) Introduction
2) Moves
3) Talents
4) Fire Siphon vs Burning Oath
5) Build 1: Off Support Stun Bot
6) Conclusion


1) Introduction to guide:
Hello and welcome to the Complete Guide to Furia. I'll be focusing on the two main builds of champion and going through explanations on each and every ability of hers. This guide will continue to be updated as I find new things to add or the cards for her get uploaded sometime. I'll also probably add in some more about when to use Inflame in the future. Anyway, hope you enjoy the guide and lets jump into it!


2) MOVES
Wrath: Generated by healing people. 1 bar is equal to healing 1000 hp. Wrath decays after 2.5 secs of not healing anyone and takes 15 secs to fully deplete 1 bar. If all 3 bars are full it will start decay after 7.5 secs.

Pyre Blade: Basic attack does 330 dmg every .5 secs, good size hit box and gets increased attack speed based on wrath. (each bar is +10% atk spd for 30% total) This means her basic attack can go to roughly .35 secs or just under 990 dmg/sec giving her very solid dps. (especially when she ults)

Kindle Soul: Heals for 1000hp at the start then 500 hp over 2 seconds (50 hp every .2 secs) or 1500 hp over 2 secs. 4 sec cooldown. Needs line of sight to be casted. Things like Skye's Smoke Screen will stop her from healing a target while Maeve's Midnight will not.

Pyre Strike: Giant Laser from the sky travels in a straight line through all objects. 1 sec cast, 4 sec of lazer. Deals 400 dmg and 1 sec stun on hit. and 20 dmg per .05 secs

Wings of Wrath: Fly backwards shooting out 3 balls of light. Balls home in on enemies and do 200 dmg per ball. This can be launched from behind cover and the balls will circle around and hunt down some targets. If a target dies it will change to the next closest target until it either hits them or a wall. This can be used for an escape or even a burst heal if you get targeted by a flank.

Inflame: Become untargetable for 2 secs. (I'm not positive but I'm pretty sure you become invulnerable and can't die for those 2 secs) Raises weapon dmg and move speed of team by 30% (150 range) for 8 secs. This boosts that 990 dps to 1287dps have fun.


3) TALENTS
Celerity: Gives you 2 charges of Wings of Wrath. If you are at 0 stacks. You have to wait for 1 to refresh before the cooldown on the other stack will start.

Cherish: Heal 50% more based on missing hp of target. Not sure the exact number on for the extra hp on a teammate (I think its max when they are below 25%) but you get a maximum of +750 hp out of this. Making this only useful for healing tanks. Because you'll already heal every other champion to full at that point. (especially if you have the shield card)

Solar Blessing: Pyre Strike stops on teammates and heals them for 300hp every .05 secs. Or heals them for 6000 hp every second as long as they sit in that spot. This can be used to heal a teammate that is out of sight if you can manage to land this on them. I have not tested if this is a group heal or just first target hit. This cannot be used to heal self. If used to heal teammate this also will also lose chance of stunning other team.

Exterminate: Pyre Strike stops on an enemy. Since Pyre Strike deals 20 dmg/sec with with 400 on initial hit. This can deal a maximum of 2000 dmg. Minimum 800 for hit and 1 sec of stun. After that they can move and the laser doesn't follow. I honestly think this is very underwhelming and stuns on multiple enemies is infinitely better.


4) Fire Siphon vs Burning Oath
So these are your self heal moves. Burning Oath a heal over time (HoT) depending on your use of Kindle Soul; and Fire Siphon a burst heal depending on Wings of Wrath. So which one is better? I'll be using lvl 2 of each for ease of math.

Fire Siphon heals 100 per ball at lvl 2, which means a burst heal of 300 hp. If you invest in lvl 2~5 Pyre Walker you can use this ability twice in 10 secs for 600hp, or three times with Celerity for 900 hp in 10 secs(note that each use of it pushes you further away so it delays the burst) (Assuming all balls hit; if nothing hits then 0 hp) Honestly you should only consider 1 round of healing unless you use celerity then consider 2 for maximum of 600 other wise 300)

Burning Oath restore 210 hp over 3 secs or 70hp/sec (it's 35hp/sec per lvl) With lvl 4 of Light Forge you can keep this HoT up all the time for 700 hp over 10 secs. This ability does not stack on itself. It just restarts the 3 sec timer if you heal before its up. (due to heal casting animation this move is actual closer to 630 hp over 10 secs.)

So which one is better?
If you have Celerity Fire Siphon will be more of a burst heal when you get flanked. Allowing you to survive those encounters easier.
If you do not take Celerity, Burning Oath is going to be much more stable and efficient with healing. The more you know.


5) BUILD 1: OFF SUPPORT STUN BOT

The Loadout:
Talent: Celerity
Fire Siphon: lvl 2
Pyre Walker: lvl5
Stroke the Fire: lvl 5
Light forge: lvl 2
Conviction: lvl 1

Alternatively you can drop Stroke the Fire and/or Pyre Walker to lvl 4 and put the point(s) into another spot (like fire Siphon for more self healing or Light Forge for more team healing). Conviction can be swapped to anything else you want. Some good ones include, Incandescent Being (+50hp), Solar Flare (+10% laser size), or Light of Dawn (100 shield on ally when healed).

Gameplay:
This build is super simple to play. First buy Chronos at the beginning of the match.
At the start of a fight launch Pyre Strike at the enemy target enemy. (if it is a tank they will drop shield when stunned (unless Ash or Barik is the tank)) and give your team free reign to kill them. If you have lvl 2 cauterize then this becomes even easier as the healer won't be able to keep up with dmg on the tank. From there just use wings of wrath and let all 3 shots hit the tank and amazingly your Pyre strike will be back up. Rinse and repeat this process as you mix in heals and regular attacks.
Skill rotation: Pyre Strike > wings of wrath > someone hurt? Yes, use kindle soul, No, shoot enemy > repeat pattern

The Math:
Pyre strike cooldown with lvl 1 Chronos 3 hits of wings of wraith with lvl5 Stroke the Fire. 12-1.2-2.5-2.5-2.5=3.3 secs
Wings of wraith with Celerity and lvl 1 Chronos and lvl 5 Pyre Walker: 10-1-2.5=6.5. With 2 stacks (1 stack every 6.5 secs. So you should really be using this ability every 5 seconds cause the other stack will recharge as you finish flying back. Don't forget this ability also heals you and does good damage with this loadout.
Kindle soul with lvl 1 Chronos and lvl 2 light forge: 4-.4-.5=3.1 so you still have a decent heal time.

6) Conclusion

Have fun, don't die, kill the enemy, capture the point and push that payload!