Primary Weapon DPS

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Adrenaline Junkie
Generate 1 Energy for every 80 damage done with your Submachine Guns.
SMGS
Memento
Increase your maximum Ammo by 5-25.
Weapon
4
Harsh Training
Increase your maximum Health by 50-250.
Armor
4
Something to Prove
Generate 10-50% Energy after falling to or below 50% Health.
Armor
3
Trigger Happy
Increase your Healing received by 5-25% while firing your SMGs.
Weapon
2
Wind's Embrace
Heal for 20-100 every 1s while Agility is active.
Agility
2

Guide

Stick mostly with the Machine Guns, making use of Memento to increase your ammo and damage you can dish out. Remember to use Agility every now and then, for the increased speed plus the small amount of healing with Wind's Embrace. Harsh Training and Trigger Happy will passively increase your survivability, and Something to Prove will help you out when you're low on health. Use the dashes to confuse your enemy, and only if you really need to, pull out claws to finish them off.