Reverse Fireball

by GenghisDon
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Dragonfire Lance
Flame Lance now fires small fireballs that deal 120 damage every 0.2s.
Weapon
Cavalier
Increase your base maximum Health by 150-750.
Armor
4
Incinerate
Reduce the Cooldown of Fireball by 10-50%
Fireball
5
Safe Travel
Gain a 150-750 damage Shield for 3s after you Charge.
Charge
3
Looks That Kill
Hitting an enemy with Fireball recharges 20-100 ammo.
Fireball
2
Last Stand
While Shield is active and you are below 40% Health, you heal 100-500 Health each second until you reach 40% Health.
Shield
1

Guide

This build uses your basic lance attack as your long range attack and uses Fireball as your short range attack. While holding a point, it is very annoying and confusing to people when they see you shooting a pile of fireballs at them. When they get close, you fire a big fireball at them and let Looks That Kill recharge your lance with 40 more small fireballs.

The first 3 cards are kind of a standard for most Nando builds. Last Stand is the go-to 1 point option as well in every build. The only real difference is Looks That Kill and even it's not overly important. If you want more shield life, you can play that in LTK's place.

Is this better than the normal "fireball from far, flamethrower from short, fireball for kill shot" method??? I don't know. It is however a nice change of pace and fun for bigger maps.