RIP Tinkerin' :(

by MLNCHLGY
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8
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Fortify
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Barricade
Double-Time
Heal for 80-400 every 1s for 4s after activating Rocket Boots.
Rocket Boots
5
Failsafe
Reset the Cooldown of Rocket Boots after falling to or below 10-50% Health.
Armor
3
Healing Station
Heal for 35-175 every 1s while standing near your Turret.
Turret
3
Brave and Bold
Increase your maximum Health by 150-750.
Armor
2
Bowling Ball
Gain a 150-750-Health Shield for 3s after activating Rocket Boots.
Rocket Boots
2

Guide

I chose Fortify over the new Tinkerin' since slugs remove the ability of headshots. Bowling Ball was halved, so I replaced it with Double-Time. I usually play Failsafe w/ 4 ticks, but preferred 150 more shield (1 more point in BB). Healing Station was slightly nerfed, but the health on turrets was increased (to 1k I think?) so I put 3 in it for 105/ each second.

I'm gonna play more with this deck and decide if I want to bump Failsafe up to 4.
At the moment, this deck is what best suits my play style, hope this helps.