Risky Max Tendril Cooldown

by Astral Auraah
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Relentless Presence
Tendril gains a second charge.
Tendril
Dance with Fate
Reduce the cooldown of Tendril by 0.6-3s.
Tendril
5
Elegant Paring
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4-2s after activating Tendril.
Tendril
3
A Change of Faith
Reduce the Cooldown of Tendril by 0.6-3s after hitting an enemy with Dark Siphon.
Dark Siphon
5
A Broken Path
Increase the Healing received from Dark Siphon by 50-250 health.
Dark Siphon
1
False Idol
Increase your Movement Speed by 5-25% Lifesteal for 2s after falling to or below 40% Health.
Armor
1

Guide

False idol is a Filler broken path is a filler, Tiny sustain NO DR, pffft imagine using DR cards and not playing risky smh, Items: Caut, Chronos and Life Rip, this deck requires you to air battle, and hit dark siphons 90% of the time, dont use if you cant hit dark siphons a lot, tip with vora when you have full stacks, dont waste your stacks by using obliteration, always dark siphon before you obliteration, use obliteration when the enemy is low 300-800 hp or as a counter to ults and escape, use ult as a escape and cancel it as soon as possible and your in a safe location