Safe travel full tank (GUIDE)

by walyn_wake
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Formidable
Heal for 55% of your maximum Health over 3s when you fall to or below 40% of your maximum Health. This can occur once every 45s.
Armor
Cavalier
Increase your maximum Health by 150-750.
Armor
2
Heat Transfer
Reduce the Cooldown of Charge by 0.5-2.5s for every 1000 damage your Shield takes.
Shield
1
Looks That Kill
Reduce the Cooldown of Charge by 0.6-3s after hitting an enemy with Fireball.
Fireball
4
Safe Travel
Gain a 150-750-Health Shield for 3s after you use Charge.
Charge
5
Brand
Heal for 100-500 for each enemy hit with Fireball.
Fireball
3

Guide

This decks works around safe travel. You must active this hability all the time. 
starts the team fight using charge.  Hit the enemies with fireball to reduce its active cooldown to repeat the skill. You will receive 750 shield every time for 3s. Take damage in your shield will reduce the coodown too. 
 

keep in mind that this deck works in closed maps like jaguarfalls and serpent beach. This places have a lot of safe walls to keep and take a breath. 
 

Starts using green itens and caut, after that you should invest cronos.