Salvo after salvo

by RoboTiger
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Fusillade
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
Weapon
Hot Swap
Increase your Reload Speed by 10-50% for 3s after hitting an enemy with your weapon.
Weapon
5
Spitfire
Reduce the Cooldown of Salvo by 0.25-1.25s each time Salvo hits an enemy with its rockets.
Salvo
4
Decimate
Increase the explosion radius of Salvo by 15-75%.
Salvo
3
Bask
Heal for 35-175 for each enemy hit by your Salvo rockets.
Salvo
2
Altitude
Restore 20-100% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Armor
1

Guide

Fusillade is a legendary card that I thought was good as it is, until I made this deck, it's even better than it looks.

Hot Swap V to keep the fire coming.

Spitfire IV to make sure that after you've reloaded, you can Salvo it again.

Decimate III to increase the chance of hitting when you actually missed, to keep the 2 cards above useful.

Bask II to get some healing from it.

Altitude is more a filler card, but it can be useful to keep you moving.

Mix in some Wrecker and some Cauterize and you're good to go. Add a little Life rip or kill to heal to the mix and you'll be a real pain for the enemy.

All you have to do is hit your salvo and it's all fine.