When you get an Elimination, drop a Health Pack that Heals the champion who picks it up for 900. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
Heal for 50-250 every 1s while Magic Barrier is active.
Heal for 100-500 over the duration of Scamper.
Reduce your active Cooldowns by 10-50% after getting an Elimination.
Increase your maximum Health by 50-250.
Gain 6-30% Lifesteal against enemies with the maximum number of Magic Marks.