SLAYER MARK | Completed Guide.

by BlackCrow95
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Hunting Party I
Hunter's Mark's damage increase now also benefits allies, is increased to 21.25-32.5% bonus damage, and has a 2s reduced Cooldown.
Hunter's Mark
Primal Might
Getting an elimination reduces all active cooldowns by {scale=5|5}%.
Armor
1
Locked and Loaded
Increase your Ammo count by 1-10.
Weapon
1
Volatile
Reduce the cooldown of Fire Bomb by {scale=.5|.5}s.
Fire Bomb
1
Quick Release
Gain 5-50% reload speed for 3s after using Nade Launcher.
Nade Launcher
1
Ranger
Reduce the cooldown of Hunter's Mark by 0.5-5s.
Hunter's Mark
1

Guide

Hi guys!

SLAYER MARK: Is a deck focused on the maximum possible damage of Tyra marking the enemy, will increase in a large percentage the individual damage, but will not have as much performance in a mass damage.

  • Locked and loaded: Increase the number of bullets, so the amount of damage we will do.
  • Primal Might: Every time we kill someone will reduce the CD of all skills, most importantly the hunting brand.
  • Quick Release: With this we can have an increase in weapon recharge very high if we merge it with -Quick Hands-
  • Volatile: We can use our grenade much faster at the point, doing the control we need and leveling our lack of mass damage a bit.
  • Ranger: This card will allow faster enemies to mark and thus exert more damage. (15% more damage according to the basic ability + the percentage of the legendary card.).

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What objects to buy?
Well, this is always variable, it depends on our enemies ...

On the defensive:

  • We will have to see if there are enemies that perform an excessive CM, if so, we can use -Lighting- | Example: Bomb King, Drogoz, Grover, Inara, Jenos, Makoa, Mal'Damba, Pip, Strix and Terminus.
  • If there are no players that perform CM we can use -Haven-.

In the utilities:

  • Generally we will use -Nimble- because we need that extra speed.
  • Although in this case, if you have a very good aim we will use -Morale Boost- because we will do an impressive amount of damage.

In healing:

  • Usually we will use -Kill to heal- because with our bursts of bullets we make more eliminations and we can heal faster.
  • Other times we can use -Rejuvenate- that depends on the ability of the healer, you decide.

In the offensive:

  • Bulldozer: Will only serve against Inara, Ash and Barik (Turrets)
  • Cauterize: In this case, let's use it primarily to reduce to more than 100% the enemy's cure, this depends if the enemy team has healer or not.
  • Wrecker: Let's use it if the enemy has a Fernando, Torvald, Makoa or Barik (Shield) - (also breaks Vivian's shield).
  • Quick hands: Primordialmente we will use this object, since we will have almost unlimited gusts next to Quick Release.

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Extra data:

  • Counter objects: Haven.
  • Champions counter: Makoa, Meave and Pip.
  • Tips for counters:
    • Makoa: The best time to throw the grenade is when Makoa uses his carapace shield, as this almost ensures his death.
    • Meave: If you use "Hunter's Mark" before she uses her special ability, you can see where she is.