Smaller map/healing with mobility

by Grievous
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Luminary
Any ally affected by your Astral Mark deals 15% more weapon damage.
Astral Mark
Retrograde
Reduce the Cooldown of Astral Mark by 0.5-2.5s.
Astral Mark
5
Astral Cycle
Increase the duration of Astral Mark by 0.5-2.5s.
Astral Mark
3
Relativity
Applying Astral Mark heals you for 40-200 Health per second over 10 seconds.
Astral Mark
3
Lightyears
Increase Astral Mark's range by 10-50%
Astral Mark
1
Star Seeker
Increase air control by 14-70% while using Stellar Wind.
Stellar Wind
3

Guide

This is a basic healing loadout, but with a few tweaks and not entirely "selfless." Retrograde is at 5 so that you have max cd reduction for healing, naturally. Astral Cycle is at 3 so that you can keep heals longer on people. Relativity 3 for self heals; Lightyears 1 as a filler. Now, you have Star Seeker left at lvl 3. For me, this card is essential in many of my Jenos loadouts. Star Seeker makes his stellar wind feel much smoother, more consistent, and overall better. In a healing loadout you have a couple choices. Retrograde 5 is non-negotiable. So then you might put Astral Cycle or Lightyears at 5 and the other card at 3. What are you left with? Relativity as a filler? Lightyears as a filler if you choose to add points to Relativity? If you have Lightyears at 3 you still have to chase your teammates at times for heals. You still have to leave your high ground or your safe spot. With Astral Cycle 3 and Lightyears 5 you lose mobility *and* self heals. This loadout makes Jenos feel much more fluid in my opinion. Switch to F, right click, F, strafe, void grip someone for a flank etc. You're in the thick of things, but that doesn't mean you die. You play smart and you're able to escape better. You can switch from high ground to high ground or from high ground to low ground with ease. It also has additional advantages, i.e, you can dodge a viktor ult, (if you jump and curve in one direction you can avoid getting hit by his barrages.) Without any air control, jumping in stellar wind makes you vulnerable because you can't control the direction of your jump or change direction if you need to. You can't enter and exit battle quickly, or play Jenos as the dynamic support that he is. Relativity at 1 is meh. You can't heal out of combat as fast, and you have to rely on buying kill to heal later on, when you should be maxing chronos and maybe caut. Now an argument could be made that if you have max light years you can just sit back and relax and you don't need self healing or brain cells. Well, this loadout isn't for those who prefer to fall asleep on their keyboard whiled holding rmb, its for those who want to pepper the enemy with the pitiful dps of a god while being a little more than a healbot. Its not a perfect healing loadout by a long shot, and it certainly doesn't work in every situation but its overall balanced, and gives him some needed buffs in terms of defense and mobility.