For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Reduce scope-in and scope-out time by 20-100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1-5 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100-500.
Heal for 25% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 4-20 Ammo.
An updated deck for this version of the game.
The focus of the deck infinte fully-charged shots.
The last 3 cards can be changed to your playstyle but the Quick Scope V and Open Season IV cards are a must in this deck.