Targets hit by your Weapon Shots take 100 additional damage from you, stacking up to 3 times.
Activating Flutter generates 1-5 Ammo.
Gain 5-25% Damage Reduction for 3s after activating Flutter.
Eliminations reduce active cooldowns by 10-50%
Reduce the Cooldown of Seedling by 0.5-2.5s for each enemy hit by Seedling.
Activating Seedling generates 1-5 Ammo.
Chronos, Cauterize, and Kill to Heal if you're good.
Works best around medium range, your goal is to stop any healing from reaching enemy players. Keep sprouts up, and if you land them well you can do very high damage. Counter any escapes or healing ults with Dead Zone. In 1v1 stay mobile or behind cover as they can probably out DPS you, especially if your accuracy isn't the best. Flutter can be used to quickly flank around a corner or obstacle and land a killing blow from above or behind. During critical battles you can slip away and come back with Fae Flight, locking down an area with Zone and Seeds from above. You also have infinite ammo during Flight, so bombs away. Dead Zone and a few shots can destroy a distracted Grover, and Zone is also a hard counter to Pip or Mal'Damba area heals. Your damage is bad without Blastflower's buff, so you need to land those three shots before engaging. With strong timing and aim 800 a shot with Cauterize can melt your run of the mill damage main, though steer clear of flanks. Their uber damage output and high mobility can easily outmatch you.