The Deceiver

by Gboiie
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Resonance I
If an Illusion is killed or expires, it triggers a Shatter explosion dealing {scale=425|25} damage.
Shatter
Carry On
Your Illusions last {scale=.5|.5}s longer.
Illusion
1
Rewind
Swapping to the spot of a dead Illusion spawns an illusion with {scale=10|10}% Health.
Dimensional Link
1
Squadron
Increase the Health of Illusions by {scale=50|50}.
Illusion
1
Tangible
Increase Health by {scale=25|25}.
Armor
1
Mesmerism
Increase the Range at which you can deploy Illusions by {scale=5|5}%.
Illusion
1

Guide

Hybrid Meta : Attacking and Healing

         NOTE: Ying's Illusions are very deceiving, you can use them as a decoy for you to seek refuge. Furthermore, when you are targeted by an enemy, swapping next to your illusions will mislead the enemy, attacking your illusions instead. Thus, while the enemy is deceived, you are being healed.

  • Resonance helps you to input critical damage to the enemy. With the use of this, you can help your team mates with the damage. In addition, you can help them by healing them also.
  • Carry On  and Squadron makes your illusions last. Having an everlasting illusion means more healing. 
  • You can't just leave an ally behind without them being healed. By the might of Rewind you are leaving them another illusion. 
  • You are the healer so you must last also forever for your allies to last forever. Tangible, increases your health so that you can cast more skills and deceive others.
  • Are the range of your illusions seems to be small and cannot reach your allies with your healing? Mesmerism increases the range of your illusion casting. Illusions are reachable.

OUTLINE: Heal, Attack, and Deceive