Targets hit by your Weapon Shots take 100 additional damage from you, stacking up to 3 times.
Eliminations reduce active cooldowns by 10-50%
Heal for 75-375 Health after activating Seedling.
Heal for 50-250 Health per Second while standing in Dead Zone.
Increase the duration of Dead Zone by 0.5-2.5s.
Reduce the Cooldown of Dead Zone by 0.7-3.5s.
Feel free to experiment at your own will.