Dead Zone damage is increased to 500.
Increase your maximum Health by 50-250.
Reduce your active Cooldowns by 8-40% after getting an Elimination.
Reduce the Cooldown of Seedling by 0.5-2.5s for each enemy hit by it.
Increase the duration of Dead Zone by 0.5-2.5s.
Heal for 65-325 every 1s while standing in Dead Zone.