Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
Spring to Action
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20-100 Health.
Grant 0.17-0.85% Ultimate Charge to each player to which Chain Heal bounces.
Magic in the Blood
Reduce the Cooldown of your next Chain Heal by 0.1-0.5s after hitting an enemy with Sigil. This effect stacks.
After taking 2000-1500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5-2.5s to each player to which Chain Heal bounces.