Shatter now instantly heals your target for 800 health but no longer explodes Illusions, and the cooldown is increased by 1s.
Reduce the cooldown of Shatter by 0.5-2.5s.
Your Illusions last 1-5s longer.
When illusions die to an enemy reduce the cooldown of Illusion by 0.5-2.5s.
Gain 7-35% Movement Speed when out of combat.
Eliminations reduce all active cooldowns by 1-5s.
For Yings who wish to maximize their healing output. Below i will detail each card, and the strategies you should keep in mind while using them.
Brittle Lv 5: When I play Ying, this card puts me into a rhythm. 3 shots, look to heal. 3 shots, heal. Your shatter should be saved for teammates not affected by lv 3 cauterize.
Carry On Lv 4: This card is here to assist in keeping 2 illusions healing your team at all times.
Spring Bloom Lv 3: Your illusion placements should be placed where your damage/flanks retreat route is, preferably not in the line of fire. I do however, recognize this isn't always possible, and with 1000 hp at base, your illusions are not in any sense of the word 'tanky'. They will get destroyed even when you place em right, this card helps keep healing even when the enemy is pushing.
Disappear Lv 2: Allows you to reposition easier when behind the meatshields you call teammates. Useful to help aim those crucial shatters at retreating flanks, dps, etc.
Encouragement Lv 1: Honestly not needed, in this loadout it is a disposable card.